Showing posts with label Me. Show all posts
Showing posts with label Me. Show all posts

Wednesday, January 18, 2012

Morality, and What It Means to Me.

Many people have said many things about morality, what is right, what is wrong, and nothing conclusive has ever been reached. Even so, I feel it is necessary to talk about my own personal views about morality, if only so that readers might understand where I am coming from, what my base line view is. I will speak about this morality quite a bit, though perhaps not with the term moral in future posts, since it's such a loaded word, people don't like to talk about morality really, after all, it's all opinion correct? Maybe, maybe not, but I think that something universal can be said about morality, or at least, personal morality. My personal morals can be described in two sentences:

What is good for me, is not necessarily good for everyone.
What is good for everyone, is necessarily good for me.

These pair of sentences are my moral axioms. I know that I have done wrong when I have significantly broken one of them, that is to say, I have done something that is not only good for myself, but benefits me at the cost of others. This, I feel, is something people have lost touch with in our world, especially the overwhelming majority of libertarians, social conservatives, and neoconservatives, as well as the vast majority of corporations and the people who pander to them. It was the lack of these axioms that has slowly, but steadily destroyed the tax system and economic regulations that were set up in the aftermath of the Great Depression and World War II, it is the lack of these axioms that causes people to stand aside and watch as laws steadily strip us of our social liberties, of our environment, of everything that makes tomorrow worth living for. It is the lack of these axioms, I feel, that on the whole has caused more ills for humanity than everything else combined in all of human history.

Before I continue, I wish to fully explain what these axioms stand for, how they function for me, and then move onto how a lack of them has caused more evil in human history than any one human has ever committed, and how it is the lack of them that has allowed the most evil things to be done. At the same time, it may be a truer statement that rather than completely lacking these axioms in their personal mental vocabulary, most people simply do not consider them, think on them, or consider the implications, which is every bit as bad as lacking them completely, if not worse. I'm hoping that by this time you have had a little time to mull over the pair of sentences above, and have actually bothered to consider them a little by reaching this point, if you have not, then I ask that before continuing on, read them once more:

What is good for me, is not necessarily good for everyone.
What is good for everyone, is necessarily good for me.

On the one hand, our first axiom is simple and self explanatory, its meaning should be immediately obvious to everyone. When I do something that benefits myself, there is absolutely nothing that says it helps anyone else, or even that it avoids harming someone else. Let us consider the act of theft for example: I walk into a store, grab some item on sale, and bolt. I've certainly benefited myself here, but I have caused some amount of damage to the owner of the store. I might not even have caused damage to the owner of the store, whoever owns the store, assuming it is a chain store for example, most certainly has more than enough money to cover the loss. The damage done to that person is probably infinitesimally small to the point of practical nonexistence. But what about the store employees? The ones who must answer to the owner for the theft? What about the security guard or the system put in place that did not prevent me from making my theft, surly someone in this interaction between the person who actually bought or produced the merchandise to sell, and myself who stole it, has been harmed by this action. Thus, we can see that simply because something benefits myself, that doesn't mean I have not harmed someone. At the same time, the first axiom does not state, nor even imply that what is good for me, necessarily harms others, this is an important distinction to make, as far too many systems of morality seem to believe that certain pleasurable acts, "victimless crimes" are in fact morally reprehensible. There should be no law preventing me from, for example, singing in the shower provided I'm not harming anyone else by it (and I do hope that my singing is not so incredibly awful that it might actually cause someone who heard it physical, mental, or spiritual harm.). At the same time, there should be no law preventing me from drink alcohol or partaking of drugs that do not cause me harm or do harm to others (for example, marijuana). If there is no victim of a "crime", then how can it legitimately be called a crime?

The second axiom is trickier, and this is the one far, far too many people do not consider, I am especially looking at the libertarian crowd in this case, for they seem to actively ignore evidence of the truth of this statement in many cases. When I do something that is good for everyone, or support something that benefits all, I am part of that all, part of that everyone. When I support a tax that pays for better schools, when I support an additional fee in some process to gain a type of license so that it might pay for better funding to park rangers, I am hurting myself a bit, I am losing something of myself in the immediate, but the benefits are enormously spread out to everyone, myself included. The same can be said of social security, public health care, and in general, a whole lot of things the government should be able to provide yet does not due to a lack of funding and from political lobbyists who out of selfishness seek to destroy such efforts. This is a much more obvious example of something I'm giving up in order to benefit not just myself, but everyone, and in a far less obvious way. When I give money in taxes to public health care, social security, the fire and police departments, and make efforts to defend those things, I know, since I am obviously well off enough to be at least middle class in our society simply by virtue of having the free time to post this blog and pursue a career in game development as well as maintain a multitude of geeky hobbies (and those are all expensive), that I will likely never ever use any of these services. My house is unlikely to be burned down, or robbed, or that I will ever find myself in a situation so economically desperate that I will require social security or public health care. So why do I support it? Sure it's useful for other people who need it but if I'm never likely to use it in my life, then why should I support it? How is the second axiom maintained? The answer is simply that I do not know that I will never use these things, that I will never need them. Bad luck, disaster, or any number of horrors can dash my good fortunes, and I may have need of these things in that time. Simply by knowing there is a safety net there, I am better off than I would be without it, able to take greater risks, strive harder to succeed, worry less about falling into squalor or economic ruin, because I know such things will be there to catch me before total ruination. Not enough people seem to realize this, not knowing that they are shooting themselves in the foot by choosing lower taxes over greater benefits. Similar things apply to internet neutrality, unions, economic regulations, and all of these highly "liberal" and "progressive" things that give power to the government to protect us from what it truly be protecting us from: Random Chance and Human Evil/Stupidity from fellow citizens, not from nebulous, far off "enemies" and "terrorists".

Now that I have fully explained both Axioms, it comes to the idea of why such things have lead to the worst human evils. In the words of Winston Churchill, who was quoting Edmund Burke: "All that is necessary for the triumph of evil is that good men do nothing." And unfortunately it is almost programmed into the human consciousness to do nothing against evil if it does not benefit us directly to do so. Our instincts work against us, they tell us to do only what benefits ourselves and those who are immediately close to ourselves: friends and family and people in our immediate community. Our instincts tell us to fear opposing anything that doesn't immediately effect us, especially when it is being enacted by those we see as powerful, for that is to risk security. This instinctive cowardice is what has allowed such evils as Stalin's reign of terror, the holocaust, genocide, McCarthyism, and heaven knows how many other evils and atrocities across human history, and will no doubt allow for infinitely more. Those who do not consider these pair of axioms, who allow themselves to think only of themselves and their immediate peers, while not evil in their intentions or actions, certainly allow for evil to occur, and will continue to do so until they begin to contemplate, and act, upon the spirit behind these axioms.

Saturday, January 14, 2012

Introduction and Thoughts on Interactivity

Hello, and welcome to Blower Boy's Thoughts and Musings, a little blog I've made because occasionally (say, once a week or so) I get it into my head something that just needs to be said, and I might as well get those thoughts out there. Now, rather than talk about myself, my world view, I'm just going to give you a preview of those things by telling you that I'm a young adult, male, born in southern Louisiana, the Acadiana region to be specific, and am a student of interactive media (a fancy way of saying game design) at the University of Southern California. For this reason, as you might imagine, I am quite interested in interactivity, that is to say, two things that interact with one another. This might sound like it is stating the obvious, but considering how much the term "Interactivity" gets bandied about these days, I feel it is appropriate to state the obvious in this case.

For the moment I'd like you to watch the following video:
Gear Ring Video - Youtube

Now, this is an example of interactivity in a way that has not occurred before, at least it has not occurred on a large scale. A ring is not an interactive object, it is not designed to be. You put it on your finger, other people look at it. The ring might have significance in some way, it might designate your marital status, or your high school or college, it might simply be a display of wealth or any number of other things, but it is certainly not meant to be interacted with. You put it on your finger and forget about it, it is decoration. But here, we have something that is new, that is fascinating. It is a ring you can DO something to, and it will visibly have something done to it. Now, obviously this can be done with any ring, you can turn it about your finger, or wear it on different fingers, but they are not constructed with this in mind, they rarely, if ever have been constructed with such things in mind. Yet, here we have a ring that quite obviously is meant to be played with and interacted with. This may not seem all that miraculous to you, but consider that more and more, such objects are appearing in our homes, in our clothing, in our pockets. More and more we are finding our selves in an increasingly interactive world, where things are meant to be touched, to change, to be done to, rather than to sit there and look pretty.

What could have brought about this change though? I think the answer lies in the computer. The computer was a device that not only could, for example, have things done to it, but it could do things back in response to the things done to it. Yes, there have been machines throughout the ages that have functioned like this, but none so effectively or with so wide a basis in technology that we have today. The computer, I feel, as a device than can react in complex and meaningful ways to a variety of stimuli, has transformed, fundamentally, how people today think and feel. The gear ring is an example of this in a fundamental way, since it is a normally non interactive accoutrement that has been made interactive. Don't believe me? Look at the other things that have been made interactive in recent years: Phones (look at your cellphone and tell me it isn't interactive), advertisements (those little game banners on top of your webpage), comics (quite a few interactive webcomic games out there now, but a good example you can find on drowtales.com in the form of Path to Power). I could go on, but my point is made. Take a look around yourself some time, find things that have become interactive that even ten years ago were passive devices.